14.5 Whole-module Signatures and Units

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▼ | 14 | Units

14.1 | Signatures and Units
14.2 | Invoking Units
14.3 | Linking Units
14.4 | First-Class Units
14.5 | Whole-module Signatures and Units
14.6 | Contracts for Units
14.7 | unit versus module

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#### 14.5`` Whole-module Signatures and Units🔗ℹ

In programs that use units, modules like "toy-factory-sig.rkt" and "simple-factory-unit.rkt" are common. The racket/signature and racket/unit module names can be used as languages to avoid much of the boilerplate module, signature, and unit declaration text.

For example, "toy-factory-sig.rkt" can be written as

> #lang racket/signature
> build-toys ; (integer? -> (listof toy?))
> repaint ; (toy? symbol? -> toy?)
> toy? ; (any/c -> boolean?)
> toy-color ; (toy? -> symbol?)

The signature toy-factory^ is automatically provided from the module, inferred from the filename "toy-factory-sig.rkt" by replacing the "-sig.rkt" suffix with ^.

Similarly, "simple-factory-unit.rkt" module can be written

> #lang racket/unit
> (require "toy-factory-sig.rkt")
> (import)
> (export toy-factory^)
> (printf "Factory started.\n")
> (struct toy (color) #:transparent)
> (define (build-toys n)
> (for/list ([i (in-range n)])
> (toy 'blue)))
> (define (repaint t col)
> (toy col))

The unit simple-factory@ is automatically provided from the module, inferred from the filename "simple-factory-unit.rkt" by replacing the "-unit.rkt" suffix with @.

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