1 Basic Commands

▼ |  | Graphics: Legacy Library

1 | Basic Commands
2 | Position Operations
3 | Color Operations
4 | Draw, Clear, and Flip Operations
5 | World Operations
6 | Miscellaneous Operations
7 | An Example
8 | A More Complicated Example
9 | Protecting Graphics Operations
10 | Mouse Operations
11 | Keyboard Operations
12 | Flushing
13 | Graphics Library as a Unit

On this page:

open-graphics
close-graphics
graphics-open?
open-viewport
open-pixmap
close-viewport
viewport?

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### 1`` Basic Commands🔗ℹ

> procedure (open-graphics) → void?

Initializes the library’s graphics routines. It must be called before any other graphics operations.

> procedure (close-graphics) → void?

Closes all of the windows. Until open-graphics is called again, no graphics routines will work.

> procedure (graphics-open?) → boolean?

Determines if the graphics have been opened (or not).

> procedure (open-viewport name horiz vert) → viewport?
> name : string?
> horiz : exact-nonnegative-integer?
> vert : exact-nonnegative-integer?
> (open-viewport name dimensions) → viewport?
> name : string?
> dimensions : posn?

Creates a new window called name. The window is horiz pixels wide and vert pixels high. For backward compatibility, a single posn value can be submitted in the place of horiz and vert. The result is a viewport descriptor.

> procedure (open-pixmap name horiz vert) → viewport?
> name : string?
> horiz : exact-nonnegative-integer?
> vert : exact-nonnegative-integer?
> (open-pixmap name dimensions) → viewport?
> name : string?
> dimensions : posn?

Like open-viewport, but the resulting viewport is not displayed on the screen. Offscreen pixmaps are useful for executing a sequence of drawing commands and displaying them all at once with copy-viewport.

Offscreen pixmaps are also useful in conjunction with viewport->snip (see below). This allows functions to compute with graphical objects and view the graphics when results are returned to the interactions window.

> procedure (close-viewport viewport) → void?
> viewport : viewport?

Removes the viewport from the screen and makes subsequent operations dealing with the viewport illegal.

> procedure (viewport? v) → boolean?
> v : any/c

Returns #t if v is a viewport (i.e., a destination for drawing), #f otherwise.
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