1 Interface Essentials

► |  | Dr Racket: The Racket Programming Environment

1 | Interface Essentials
2 | Languages
3 | Interface Reference
4 | Extending Dr Racket
| Index

▼ | 1 | Interface Essentials

1.1 | Buttons
1.2 | Choosing a Language
1.3 | Editing with Parentheses
1.4 | Searching
1.5 | Tabbed Editing
1.6 | The Interactions Window
1.7 | Graphical Syntax
1.8 | Graphical Debugging Interface
1.9 | The Module Browser
1.10 | Color Schemes
1.11 | Creating Executables
1.12 | Following Log Messages

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### 1`` Interface Essentials🔗ℹ

The DrRacket window has three parts: a row of buttons at the top, two editing panels in the middle, and a status line at the bottom.

The top editing panel, called the definitions window, is for defining programs. The above figure shows a program that defines the function square.

The bottom panel, called the interactions window, is for evaluating Racket expressions interactively. The Language line in the interactions window indicates which primitives are available in the definitions and interactions windows. In the above figure, the language is determined from the program source’s #lang line.

> > > The interactions window is described further in The Interactions Window, later in this manual.

Clicking the Run button evaluates the program in the definitions window, making the program’s definitions available in the interactions window. Given the definition of square as in the figure above, typing (square 2) in the interactions window produces the result 4. Clicking the Run button again resets the interactions window and re-evaluates the definitions window.

The signature boxes (available via the blue quarter circle in the upper right corner) provide access to the summary information from the documentation. The status line at the bottom of DrRacket’s window provides information about the current line and position of the editing caret, whether the current file can be modified, and whether DrRacket is currently evaluating any expression. The recycling icon flashes while DrRacket is “recycling” internal resources, such as memory.

1.1 Buttons
1.2 Choosing a Language
1.3 Editing with Parentheses
1.4 Searching
1.5 Tabbed Editing
1.6 The Interactions Window
1.6.1 Errors
1.6.2 Input and Output
1.7 Graphical Syntax
1.7.1 Images
1.7.2 XML Boxes and Racket Boxes
1.8 Graphical Debugging Interface
1.8.1 Debugger Buttons
1.8.2 Definitions Window Actions
1.8.3 Stack View Pane
1.8.4 Debugging Multiple Files
1.9 The Module Browser
1.10 Color Schemes
1.11 Creating Executables
1.12 Following Log Messages

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