Coin: Member List

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SoGLMultiTextureMatrixElement Member List

This is the complete list of members for SoGLMultiTextureMatrixElement, including all inherited members.

addNodeId(const SoNode *const node) | SoAccumulatedElement | protected
capture(SoState *const state) const | SoElement | inlineprotected
captureThis(SoState *state) const | SoAccumulatedElement | protectedvirtual
clearNodeIds(void) | SoAccumulatedElement | protected
copyMatchInfo(void) const | SoAccumulatedElement | protectedvirtual
copyNodeIds(const SoAccumulatedElement *copyfrom) | SoAccumulatedElement | protected
createInstance(void) | SoGLMultiTextureMatrixElement | static
createStackIndex(const SoType id) | SoElement | protectedstatic
depth | SoElement | protected
get(SoState *const state, const int unit=0) | SoMultiTextureMatrixElement | static
getClassStackIndex(void) | SoGLMultiTextureMatrixElement | static
getClassTypeId(void) | SoGLMultiTextureMatrixElement | static
getConstElement(SoState *const state, const int stackIndex) | SoElement | inlineprotectedstatic
getDepth(void) const | SoElement |
getElement(SoState *const state, const int stackIndex) | SoElement | inlineprotectedstatic
getElt(const int unit) const | SoMultiTextureMatrixElement | protectedvirtual
getIdFromStackIndex(const int stackIndex) | SoElement | static
getNextFree(void) const | SoElement | protected
getNextInStack(void) const | SoElement | protected
getNumStackIndices(void) | SoElement | static
getNumUnits() const (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | protected
getStackIndex(void) const | SoElement |
getTypeId(void) const | SoElement |
getUnitData(const int unit) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | protected
getUnitData(const int unit) const (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | protected
init(SoState *state) | SoGLMultiTextureMatrixElement | virtual
initClass(void) | SoGLMultiTextureMatrixElement | static
initElements(void) | SoElement | static
makeIdentity(SoState *const state, SoNode *const node, const int unit=0) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic
matches(const SoElement *element) const | SoAccumulatedElement | virtual
mult(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) | SoMultiTextureMatrixElement | static
mult(SoState *const state, SoNode *const node, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic
multElt(const int unit, const SbMatrix &matrix) | SoGLMultiTextureMatrixElement | virtual
nodeIds | SoAccumulatedElement | protected
pop(SoState *state, const SoElement *prevTopElement) | SoGLMultiTextureMatrixElement | virtual
print(FILE *file=stdout) const | SoElement | virtual
push(SoState *state) | SoGLMultiTextureMatrixElement | virtual
rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic
scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic
set(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | static
set(SoState *const state, SoNode *const node, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic
setDepth(const int depth) | SoElement |
setElt(const int unit, const SbMatrix &matrix) | SoGLMultiTextureMatrixElement | virtual
setNodeId(const SoNode *const node) | SoAccumulatedElement | protected
setStackIndex(const int index) | SoElement | protected
setTypeId(const SoType typeId) | SoElement | protected
SoAccumulatedElement(void) (defined in SoAccumulatedElement) | SoAccumulatedElement | protected
SoElement(void) | SoElement | protected
SoGLMultiTextureMatrixElement(void) (defined in SoGLMultiTextureMatrixElement) | SoGLMultiTextureMatrixElement | protected
SoMultiTextureMatrixElement(void) | SoMultiTextureMatrixElement | protected
stackIndex | SoElement | protected
stackToType | SoElement | protectedstatic
translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic
typeId | SoElement | protected
~SoAccumulatedElement() | SoAccumulatedElement | protectedvirtual
~SoElement() | SoElement | virtual
~SoGLMultiTextureMatrixElement() | SoGLMultiTextureMatrixElement | protectedvirtual
~SoMultiTextureMatrixElement() | SoMultiTextureMatrixElement | protectedvirtual